
Employee Accountability & Engagement (Crushing the Blame Game)
This courselays out not only the need for holding others to their word but also practical steps on how to do so. People who say they believe in accountability and execution, but struggle with how to do it. It goes beyond conceptual ‘solutions’ and provides psychological techniques and approaches that can be practiced immediately.
This course bristles with ideas and insights. The facilitator shares a compelling set of skills based on solid research and a deep understanding of psychological functioning. Think of the most talented leaders, you know, these are the skills they use. It is a ‘must-attend’ course for anyone who has to make decisions about people and to be accountable for his people.
Course Objectives
After the course, participants will be able to:
- recognize the difference between an engaged employee and a disengaged employee.
- overcome the barriers that prevent you and your team from being accountable.
- uncover the value in team work and the importance of motivating each other.
- overcome the barriers that prevent you and your team from being accountable.
- put a plan in place to hold yourself accountable to achieve your highest potential.
Course Contents
- Why Accountability Fail?
- Accountability, Responsibility, Ownership, and the Blame Game
- Defining accountability and ownership
- Performance based accountability
- How accountability and engagement can motivate your team
- Why accountability can increase employee engagement?
- Benefits of creating a climate that fosters ownership
- First steps to create an accountable environment
- How to get commitment and move to action
- Approaches to Accountability
- How to tailor motivation strategies to each employee?
- Putting Accountability in Practice

Employee Accountability & Engagement (Crushing the Blame Game)
Duration:
14 Hours
Targeted Audience:
- Managers
- Professionals
- Engineers
- Executives
- Administrators
- Supervisors
- Team Lead
- Technicians
- Those Interested
Methodology:
Lecture, Brainstorming, Case Study, Videos, Role-play, Educational Games, Basic Psychology, Neuro-Accelerated Learning Techniques.
Award:
Certificate of Achievement